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Uncharted 3: Drakes Deception - Caravan
Uncharted 3: Drakes Deception - Caravan

The following is a collection of my work from Uncharted 3: Drakes Deception while serving as an Environment Artist at Naughty Dog. The entire environment was taken from designer blockmesh, then look dev'd to fully shipped product by just myself and Texture Artist Brad Smith. We were fortunate enough to get to establish the entirety of this level by ourselves using Wadi Rum as our inspiration. All modeling, scene assembly and detailing done by myself. All texturing/shader creation done by Brad Smith.

This level is a chase sequence where the player is on horse back racing through the desert canyons out into the harsh open sea of sand dunes while trying to catch up to a motorized convoy.

Environment Artist - Anthony Vaccaro
Texture/Shader Artist - Brad Smith
Concept Art - Rohb Rupple, Eytan Zana
Lighting Artist - Steve Cummings, Dave Witters
Particles/FX - Keith Guerrette, Iki Ikram

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