
Anthony Vaccaro
Principal Environment Artist @ Santa Monica Studios
Los Angeles, United States
About
I have been a professional Environment Artist in the industry since 2009 and have worked on a variety of projects ranging from Halo Reach while at Bungie to Uncharted 3, 4, Lost Legacy and The Last of Us while at Naughty Dog.
The goal I hope to achieve with my art is to transport the viewer to someplace they have never been before and for a moment, suspend their belief that this is not a CG world but a real one.
Skills
Environment Design3D ModelingDigital SculptingEnvironment ModelingLightingTexturingGame DesignGame DevelopmentWorld BuildingVideo EditingPBR Texturing
Software proficiency

3ds Max

After Effects

Maya

Mudbox

Photoshop

Substance 3D Designer

Unreal Engine

ZBrush

Quixel Suite
Productions
Video Game
The Last of Us
Year
2013
Role
Environment Artist
Company
Naughty Dog
Video Game
Halo Reach
Year
2010
Role
Environment Artist
Company
Bungie