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Anthony Vaccaro
Anthony Vaccaro
Principal Environment Artist @ Santa Monica Studios
Los Angeles, United States

About

I have been a professional Environment Artist in the industry since 2009 and have worked on a variety of projects ranging from Halo Reach while at Bungie to Uncharted 3, 4, Lost Legacy and The Last of Us while at Naughty Dog.

The goal I hope to achieve with my art is to transport the viewer to someplace they have never been before and for a moment, suspend their belief that this is not a CG world but a real one.

Skills

Environment Design3D ModelingDigital SculptingEnvironment ModelingLightingTexturingGame DesignGame DevelopmentWorld BuildingVideo EditingPBR Texturing

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Quixel Suite
Quixel Suite

Productions

    • Video Game
      The Last of Us Part II
    • Year
      2020
    • Role
      Senior Environment Artist
    • Company
      Naughty Dog
    • Video Game
      Uncharted: The Lost Legacy
    • Year
      2017
    • Role
      Senior Environment Artist
    • Company
      Naughty Dog
    • Video Game
      Uncharted 4: A Thief's End
    • Year
      2016
    • Role
      Senior Environment Artist
    • Company
      Naughty Dog
    • Video Game
      The Last of Us
    • Year
      2013
    • Role
      Environment Artist
    • Company
      Naughty Dog
    • Video Game
      Uncharted 3: Drakes Deception
    • Year
      2011
    • Role
      Environment Artist
    • Company
      Naughty Dog
    • Video Game
      Halo Reach
    • Year
      2010
    • Role
      Environment Artist
    • Company
      Bungie
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